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<title>AS基础篇</title>
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<description>FLASH AS 编程 / AS基础篇</description>
<language>zh-cn</language>
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<item>
    <title><![CDATA[使用setInerval需注意的问题]]></title>
    <link>http://www.flashas.net/asbc/20091006/4603.html</link>
    <description><![CDATA[这个函数是全局的]]></description>
    <pubDate>2009-10-06</pubDate>
    <category>AS2.0基础</category>
    <author>firefly_hy</author>
    <comments>萤火虫的 ActionScript 空间</comments>
</item>
<item>
    <title><![CDATA[as3事件处理模型的特点]]></title>
    <link>http://www.flashas.net/asbc/20091005/4600.html</link>
    <description><![CDATA[事件处理是非常重要的内容]]></description>
    <pubDate>2009-10-05</pubDate>
    <category>AS 3.0</category>
    <author>几何</author>
    <comments>几何个人空间</comments>
</item>
<item>
    <title><![CDATA[as3 绘图类Graphics]]></title>
    <link>http://www.flashas.net/asbc/20091005/4595.html</link>
    <description><![CDATA[Graphics类]]></description>
    <pubDate>2009-10-05</pubDate>
    <category>AS 3.0</category>
    <author>几何</author>
    <comments>几何个人空间</comments>
</item>
<item>
    <title><![CDATA[使用removeChild()时如何停止声音]]></title>
    <link>http://www.flashas.net/asbc/20091005/4590.html</link>
    <description><![CDATA[loader.unload()]]></description>
    <pubDate>2009-10-05</pubDate>
    <category>AS 3.0</category>
    <author>萤火虫</author>
    <comments>萤火虫的 ActionScript 空间</comments>
</item>
<item>
    <title><![CDATA[AS3.0中的数据类型]]></title>
    <link>http://www.flashas.net/asbc/20091002/4579.html</link>
    <description><![CDATA[AS3.0相关数据类型介绍]]></description>
    <pubDate>2009-10-02</pubDate>
    <category>AS 3.0</category>
    <author>秩名</author>
    <comments>互联网</comments>
</item>
<item>
    <title><![CDATA[AS3.0中的数字运算问题]]></title>
    <link>http://www.flashas.net/asbc/20091002/4578.html</link>
    <description><![CDATA[一个看似简单的问题]]></description>
    <pubDate>2009-10-02</pubDate>
    <category>AS 3.0</category>
    <author>liuyu5337</author>
    <comments>blog.csdn.net/liuyu5337</comments>
</item>
<item>
    <title><![CDATA[AS3面向对象的概念：多态性]]></title>
    <link>http://www.flashas.net/asbc/20091001/4576.html</link>
    <description><![CDATA[一门真正的语言须支持面向对象]]></description>
    <pubDate>2009-10-01</pubDate>
    <category>AS 3.0</category>
    <author>skylark14</author>
    <comments>天地会翻译</comments>
</item>
<item>
    <title><![CDATA[AS3抽象类在运行时执行]]></title>
    <link>http://www.flashas.net/asbc/20090928/4563.html</link>
    <description><![CDATA[你可能知道，抽象类并不是Actionscript3.0语言的特性。如果你对于抽象类这个概念还不是很了解的话，让我给你解释一下。可以把抽象类看做一个超级接口，它要求必须实现一系列的功能，但它本身又是不可以直接被实例化的。它又不仅仅是一个接口因为它自身还实现]]></description>
    <pubDate>2009-09-28</pubDate>
    <category>AS 3.0</category>
    <author>xingyeqishi翻译</author>
    <comments>天地会</comments>
</item>
<item>
    <title><![CDATA[AS3 条件编译]]></title>
    <link>http://www.flashas.net/asbc/20090927/4561.html</link>
    <description><![CDATA[使用compiler.define编译器选项]]></description>
    <pubDate>2009-09-27</pubDate>
    <category>AS 3.0</category>
    <author>秩名</author>
    <comments>天地会</comments>
</item>
<item>
    <title><![CDATA[动态扩展、继承、绑定(as2.0)]]></title>
    <link>http://www.flashas.net/asbc/20090917/4534.html</link>
    <description><![CDATA[简单的绑定类]]></description>
    <pubDate>2009-09-17</pubDate>
    <category>AS2.0基础</category>
    <author>6dn</author>
    <comments>6dn.cn</comments>
</item>
<item>
    <title><![CDATA[利用ClassUtils创建类实例]]></title>
    <link>http://www.flashas.net/asbc/20090916/4531.html</link>
    <description><![CDATA[通过类定义或类名称创建实例]]></description>
    <pubDate>2009-09-16</pubDate>
    <category>AS 3.0</category>
    <author>a_[w]</author>
    <comments>adobe.com</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程13-Loader加载类]]></title>
    <link>http://www.flashas.net/asbc/20090908/4496.html</link>
    <description><![CDATA[经常要用到的关于加载方面的类]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程12-MVC模式]]></title>
    <link>http://www.flashas.net/asbc/20090908/4495.html</link>
    <description><![CDATA[用MVC模式去构建我们的程序会使程序结构更清晰]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程11-单例模式]]></title>
    <link>http://www.flashas.net/asbc/20090908/4494.html</link>
    <description><![CDATA[使程序结构更加合理化]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程10-事件传递参数]]></title>
    <link>http://www.flashas.net/asbc/20090908/4493.html</link>
    <description><![CDATA[经常会用到扩展Event这个类]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程9-消息机制]]></title>
    <link>http://www.flashas.net/asbc/20090908/4492.html</link>
    <description><![CDATA[AS3.0中的消息机制]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程8-事件侦听]]></title>
    <link>http://www.flashas.net/asbc/20090908/4491.html</link>
    <description><![CDATA[要知道我们可能经常会用到侦听]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程7-事件]]></title>
    <link>http://www.flashas.net/asbc/20090908/4490.html</link>
    <description><![CDATA[在as3.0中我们用的最多的可能就是“事件”]]></description>
    <pubDate>2009-09-08</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程6-反射的方式加载库里的MC]]></title>
    <link>http://www.flashas.net/asbc/20090907/4488.html</link>
    <description><![CDATA[用“反射”的方法]]></description>
    <pubDate>2009-09-07</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程5-加载库中MC]]></title>
    <link>http://www.flashas.net/asbc/20090907/4487.html</link>
    <description><![CDATA[在类后面起个名字]]></description>
    <pubDate>2009-09-07</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程4-类的继承二]]></title>
    <link>http://www.flashas.net/asbc/20090907/4486.html</link>
    <description><![CDATA[继承AS3中已有的类]]></description>
    <pubDate>2009-09-07</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程3-类的继承]]></title>
    <link>http://www.flashas.net/asbc/20090907/4485.html</link>
    <description><![CDATA[继承是指一种代码重用的形式]]></description>
    <pubDate>2009-09-07</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程2-包概念,构造函数]]></title>
    <link>http://www.flashas.net/asbc/20090907/4484.html</link>
    <description><![CDATA[包的概念,构造函数的概念]]></description>
    <pubDate>2009-09-07</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[AS3菜鸟教程1-了解类]]></title>
    <link>http://www.flashas.net/asbc/20090907/4483.html</link>
    <description><![CDATA[用类的方式来写代码]]></description>
    <pubDate>2009-09-07</pubDate>
    <category>AS 3.0</category>
    <author>arrowyoung</author>
    <comments>smilecn.net</comments>
</item>
<item>
    <title><![CDATA[按条件显示Flash中的List组件各行样式]]></title>
    <link>http://www.flashas.net/asbc/20090904/4478.html</link>
    <description><![CDATA[CellRenderer进行自定义]]></description>
    <pubDate>2009-09-04</pubDate>
    <category>AS 3.0</category>
    <author>L4cd.Net</author>
    <comments>L4cd.Net</comments>
</item>
<item>
    <title><![CDATA[SelectTools多选工具]]></title>
    <link>http://www.flashas.net/asbc/20090901/4469.html</link>
    <description><![CDATA[本类通BitmapData做重叠计算]]></description>
    <pubDate>2009-09-01</pubDate>
    <category>AS 3.0</category>
    <author>望月狼</author>
    <comments>shch8.com</comments>
</item>
<item>
    <title><![CDATA[As 3.0 RegExp对象正则表达式功能用法]]></title>
    <link>http://www.flashas.net/asbc/20090821/4434.html</link>
    <description><![CDATA[RegExp]]></description>
    <pubDate>2009-08-21</pubDate>
    <category>AS 3.0</category>
    <author>秩名</author>
    <comments>互联网</comments>
</item>
<item>
    <title><![CDATA[as3主场景使用外部加载类库]]></title>
    <link>http://www.flashas.net/asbc/20090813/4421.html</link>
    <description><![CDATA[主模块main.swf,被调用模块lib.swf]]></description>
    <pubDate>2009-08-13</pubDate>
    <category>AS 3.0</category>
    <author>admin</author>
    <comments>互联网</comments>
</item>
<item>
    <title><![CDATA[ImageInfoExtractor类:图片未加载时获取图片信息]]></title>
    <link>http://www.flashas.net/asbc/20090813/4420.html</link>
    <description><![CDATA[as3.0]]></description>
    <pubDate>2009-08-13</pubDate>
    <category>FLASH类</category>
    <author>6dn</author>
    <comments>6dn.cn</comments>
</item>
<item>
    <title><![CDATA[公开我自己常用的AS3开发类包(jdhcn类包)]]></title>
    <link>http://www.flashas.net/asbc/20090813/4418.html</link>
    <description><![CDATA[提高开发效率]]></description>
    <pubDate>2009-08-13</pubDate>
    <category>AS 3.0</category>
    <author>极度鹤</author>
    <comments>jdhcn.com</comments>
</item>
<item>
    <title><![CDATA[神奇的AS2 组件焦点]]></title>
    <link>http://www.flashas.net/asbc/20090811/4402.html</link>
    <description><![CDATA[用到组件的时候发现这样一个问题]]></description>
    <pubDate>2009-08-11</pubDate>
    <category>AS2.0基础</category>
    <author>ycflash</author>
    <comments>ycflash.com</comments>
</item>
<item>
    <title><![CDATA[在AS3中设置ComboBox组件的字体大小]]></title>
    <link>http://www.flashas.net/asbc/20090810/4398.html</link>
    <description><![CDATA[ComboBox组件的字体大小]]></description>
    <pubDate>2009-08-10</pubDate>
    <category>AS 3.0</category>
    <author>秩名</author>
    <comments>小小菜鸟的web菜园子</comments>
</item>
<item>
    <title><![CDATA[as3通过nocache的请求头信息禁止缓存无效]]></title>
    <link>http://www.flashas.net/asbc/20090807/4381.html</link>
    <description><![CDATA[与服务器端http通讯]]></description>
    <pubDate>2009-08-07</pubDate>
    <category>AS 3.0</category>
    <author>sshong</author>
    <comments>asarea.cn</comments>
</item>
<item>
    <title><![CDATA[as3类构造顺序相关]]></title>
    <link>http://www.flashas.net/asbc/20090807/4380.html</link>
    <description><![CDATA[as3中类构造函数运行顺序相关]]></description>
    <pubDate>2009-08-07</pubDate>
    <category>AS 3.0</category>
    <author>sshong</author>
    <comments>asarea.cn</comments>
</item>
<item>
    <title><![CDATA[AS3.0中使用Socket接收数据]]></title>
    <link>http://www.flashas.net/asbc/20090805/4375.html</link>
    <description><![CDATA[使用ProgressEvent.SOCKET_DATA事件]]></description>
    <pubDate>2009-08-05</pubDate>
    <category>AS 3.0</category>
    <author>秩名</author>
    <comments>未知</comments>
</item>
<item>
    <title><![CDATA[as3的单例模式有两种实现方式]]></title>
    <link>http://www.flashas.net/asbc/20090803/4350.html</link>
    <description><![CDATA[直接在构造函数里赋_instance值]]></description>
    <pubDate>2009-08-03</pubDate>
    <category>AS 3.0</category>
    <author>flashxm</author>
    <comments>flashxm.com</comments>
</item>
<item>
    <title><![CDATA[模拟兼容性的addDOMLoadEvent事件]]></title>
    <link>http://www.flashas.net/asbc/20090802/4340.html</link>
    <description><![CDATA[利用doScroll()方法来模拟]]></description>
    <pubDate>2009-08-02</pubDate>
    <category>AS 3.0</category>
    <author>planabc</author>
    <comments>planabc.net</comments>
</item>
<item>
    <title><![CDATA[AS3.0解析excel表格]]></title>
    <link>http://www.flashas.net/asbc/20090731/4327.html</link>
    <description><![CDATA[一个AS3.0解析excel的库类]]></description>
    <pubDate>2009-07-31</pubDate>
    <category>AS 3.0</category>
    <author>dmh2002</author>
    <comments>dmh2002.com</comments>
</item>
<item>
    <title><![CDATA[Library类-可实现动态加载外部的显示元件和类]]></title>
    <link>http://www.flashas.net/asbc/20090730/4325.html</link>
    <description><![CDATA[适合在fdt和flex开发环境中使用]]></description>
    <pubDate>2009-07-30</pubDate>
    <category>FLASH类</category>
    <author>kinglong</author>
    <comments>klstudio.com</comments>
</item>
<item>
    <title><![CDATA[AS3中TextField无法改变alpha的解决办法]]></title>
    <link>http://www.flashas.net/asbc/20090730/4324.html</link>
    <description><![CDATA[alpha属性起作用且不用将字体嵌入,所以使用了一些小方法…]]></description>
    <pubDate>2009-07-30</pubDate>
    <category>AS 3.0</category>
    <author>gdgzboy</author>
    <comments>niuc.net</comments>
</item>
<item>
    <title><![CDATA[as3corelib：Adobe官方出品的ActionScript 3 函数库]]></title>
    <link>http://www.flashas.net/asbc/20090716/4288.html</link>
    <description><![CDATA[as3corelib是Adobe官方出品的 ActionScript 3 函数库，这个库包括了MD5、SHA1、SHA224、SHA256加密，PNG、JPG编码，JSON序列化等强大功能。 详细类库如下： com.adobe.air.logging com.adobe.crypto com.adobe.errors com.adobe.fileformats.vcard com.adobe]]></description>
    <pubDate>2009-07-16</pubDate>
    <category>AS 3.0</category>
    <author>图个啥</author>
    <comments>topria.com</comments>
</item>
<item>
    <title><![CDATA[Math.PI、前自增和后自增(as2.0)]]></title>
    <link>http://www.flashas.net/asbc/20090702/4262.html</link>
    <description><![CDATA[有这么一个题目，说bt其实也不bt，为了重点突出其中的意图，特意加上了括号： var a=(++ Math .PI); var b=( Math .PI++); var c= Math .PI=(++ Math .PI); var d= Math .PI=( Math .PI++); var e= Math .PI=( Math .PI+ 1 ); 执行完后，a、b、c、d、e的值分]]></description>
    <pubDate>2009-07-02</pubDate>
    <category>AS2.0基础</category>
    <author>fdream</author>
    <comments>fdream.net</comments>
</item>
<item>
    <title><![CDATA[扩展TextField,合理计算中文字符长度]]></title>
    <link>http://www.flashas.net/asbc/20090622/4246.html</link>
    <description><![CDATA[由于在储存与显示中文字符的时候.. 每个中文字符都占用两个英文字符的位置(显示以宋体为准,特殊字符除外).. 所以我们经常在留言~标题~名称等应用上~需要对中文字符长度进行处理并限制... 最近在做一个许愿的项目..也遇到了这样的问题... 以前的方法是侦听Even]]></description>
    <pubDate>2009-06-22</pubDate>
    <category>FLASH类</category>
    <author>l4cd.net</author>
    <comments>l4cd.net</comments>
</item>
<item>
    <title><![CDATA[全面提升你的程序效率 之细说 bitmapdata(一)]]></title>
    <link>http://www.flashas.net/asbc/20090620/4243.html</link>
    <description><![CDATA[如果你是刚接触as编程或者现在只接触 flex 开发 ，或许你会对 BitmapData 不太了解，也或许你会对它不屑一顾。 但作为一个资深的as开发者，无论是 游戏 开发还是web 应用 。 BitmapData是你不可不了解的一个基础核心。为什么说它是核心，因为在as开发中Bitmap]]></description>
    <pubDate>2009-06-20</pubDate>
    <category>FLASH类</category>
    <author>吾系衰人</author>
    <comments>吾系衰人</comments>
</item>
<item>
    <title><![CDATA[TextField.replaceHtmlText]]></title>
    <link>http://www.flashas.net/asbc/20090428/4161.html</link>
    <description><![CDATA[在TextField中有一个replaceText的函数.. 可以让我们方便的替换/插入字符.. 可当我们使用像textField.replaceText(2,2,ihtml content/i);时 ihtml content/i并不会当作是htmlText插入...而是当作是纯文本插入.. 下面..我们TextField增加一个replaceHtmlText的]]></description>
    <pubDate>2009-04-28</pubDate>
    <category>AS 3.0</category>
    <author>L4cd.Net</author>
    <comments>L4cd.Net</comments>
</item>
<item>
    <title><![CDATA[优秀的ActionScript 3.0性能分析文章]]></title>
    <link>http://www.flashas.net/asbc/20090427/4154.html</link>
    <description><![CDATA[这里有两篇非常非常优秀的文章，是关于深入分析使用ActionScript3.0开发应用的性能分析和建议的文章，一篇是以开发角度，一篇是从评测角度。 第一篇： http://www.insideria.com/2009/04/51-actionscript-30-and-flex-op.html 第二篇： http://www.gskinner.c]]></description>
    <pubDate>2009-04-27</pubDate>
    <category>AS 3.0</category>
    <author>7yue</author>
    <comments>7yue.com</comments>
</item>
<item>
    <title><![CDATA[as3中的资源管理与GC]]></title>
    <link>http://www.flashas.net/asbc/20090412/4011.html</link>
    <description><![CDATA[1、as3中不管是普通的object，还是displayobejct都一视同仁 2、fp9中的gc采用了两种方式进行内存清理 a、reference count引用计数，顾名思义，根据对象被引用的次数，如果为0，gc清除之 b、mark sweeping标记扫荡，从root开始往下扫荡，标记所有和root有关联]]></description>
    <pubDate>2009-04-12</pubDate>
    <category>AS 3.0</category>
    <author>极度鹤</author>
    <comments>极度鹤小居</comments>
</item>
<item>
    <title><![CDATA[纯AS3下访问WebService方法总汇]]></title>
    <link>http://www.flashas.net/asbc/20090411/4009.html</link>
    <description><![CDATA[今天介绍一下纯AS3下访问WebService的方法... 如果你说Flex就已经身带了这个类.. 或者有第三方的类.. 那可以不用继续往下看..因为我不是介绍 WebService类的使用方法 .. 需要的请自行搜索相应的结果..或看自己看帮助.. 谢谢合作.. 至于WebService的概念我就不]]></description>
    <pubDate>2009-04-11</pubDate>
    <category>AS 3.0</category>
    <author>L4cd.Net</author>
    <comments>L4cd.Net</comments>
</item>
<item>
    <title><![CDATA[AS3事件流的研究结果]]></title>
    <link>http://www.flashas.net/asbc/20090215/3921.html</link>
    <description><![CDATA[AS3的 事件 流就三个阶段,捕获 目标 冒泡 而在鼠标事件中,共有10种鼠标事件,分别如下: 点击事件: MouseEvent.CLICK , MouseEvent.DOUBLE_CLICK 按键事件: MouseEvent.MOUSE_DOWN , MouseEvent.MOUSE_UP 悬停事件: MouseEvent.MOUSE_OVER , MouseEvent.MOUSE_O]]></description>
    <pubDate>2009-02-15</pubDate>
    <category>AS 3.0</category>
    <author>秋色烽火</author>
    <comments>天地会</comments>
</item>
<item>
    <title><![CDATA[在Appengine中使用AMF通信]]></title>
    <link>http://www.flashas.net/asbc/20090201/3908.html</link>
    <description><![CDATA[在试用了XML、JSON、AMF3后，最终不得不折服于AMF的高效率，AMF是个好东西，优点就不啰嗦了。在Google App Engine中使用AMF通信其实也很简单，只要加入 PyAMF 库即可。 1、Python端： Echo的示例可以参考pyamf的官方文档。下面的例子展示了如何运用PyAMF访问]]></description>
    <pubDate>2009-02-01</pubDate>
    <category>AS 3.0</category>
    <author>圣叹</author>
    <comments>moorwind.com</comments>
</item>
<item>
    <title><![CDATA[StringUtil类-更新方法(as3.0)]]></title>
    <link>http://www.flashas.net/asbc/20090107/3881.html</link>
    <description><![CDATA[增加方法: 1、添加新字符到指定位置 public static function addAt(char:String, value:String, position:int):String 2、替换指定位置字符 public static function replaceAt(char:String, value:String, beginIndex:int, endIndex:int):String 3、删除指定]]></description>
    <pubDate>2009-01-07</pubDate>
    <category>AS 3.0</category>
    <author>kinglong</author>
    <comments>klstudio.com</comments>
</item>
<item>
    <title><![CDATA[SharedObject简单使用例程]]></title>
    <link>http://www.flashas.net/asbc/20090106/3874.html</link>
    <description><![CDATA[//取值 trace(SharedObject.getLocal(anyname).data.变量名) //保存值 SharedObject.getLocal(anyname).data.变量名 = 这是我保存的值 q]]></description>
    <pubDate>2009-01-06</pubDate>
    <category>AS2.0基础</category>
    <author>l4cd.net</author>
    <comments>l4cd.net</comments>
</item>
<item>
    <title><![CDATA[AS3及Flex的百条常用知识]]></title>
    <link>http://www.flashas.net/asbc/20090105/3872.html</link>
    <description><![CDATA[找资料的时候 看到一篇文章很实用 对新手的基本问题都可以找到，方便查找答案的时间 【改变输出swf的尺度,背景颜色或帧频】 在Navigator窗框里右键你的项目选中Properties选中ActionScript Compiler在Additional compiler arguments里输入你所需要的命令 如想]]></description>
    <pubDate>2009-01-05</pubDate>
    <category>AS 3.0</category>
    <author>极度鹤</author>
    <comments>极度鹤小居</comments>
</item>
<item>
    <title><![CDATA[移除事件侦听(as3.0)]]></title>
    <link>http://www.flashas.net/asbc/20081231/3844.html</link>
    <description><![CDATA[10，移除事件侦听 方法1: 侦听Event.ADDED Event.REMOVED,Event.REMOVE_FROME_STAGE方法 Event.ADDED的时候，就添加您需要的侦听 Event. REMOVED的时候，就移除您需要的侦听 或者 Event.REMOVE_FROME_STAGE 的时候，就移除您需要的侦听 注意：侦听REMOVED的话]]></description>
    <pubDate>2008-12-31</pubDate>
    <category>AS 3.0</category>
    <author>ASFox(nee)</author>
    <comments>ASFox(nee)</comments>
</item>
<item>
    <title><![CDATA[停止所有影片剪辑(as3.0)]]></title>
    <link>http://www.flashas.net/asbc/20081231/3843.html</link>
    <description><![CDATA[public static function stopAllMc(_con : DisplayObject) : void { var child:DisplayObject; if(_con is DisplayObjectContainer){ var con:DisplayObjectContainer=_con as DisplayObjectContainer; var i:int=con.numChildren; if(con is MovieClip){ var]]></description>
    <pubDate>2008-12-31</pubDate>
    <category>AS 3.0</category>
    <author>ASFox(nee)</author>
    <comments>ASFox(nee)</comments>
</item>
<item>
    <title><![CDATA[FLASH添加右键菜单（as3.0）]]></title>
    <link>http://www.flashas.net/asbc/20081230/3840.html</link>
    <description><![CDATA[package showimg{ import flash.ui.*; import flash.display.*; import flash.net.*; import flash.events.ContextMenuEvent; public class Copyright extends Sprite { private var myName:String=作者：淘沙网; private var myUrl:String= http://www.taosh]]></description>
    <pubDate>2008-12-30</pubDate>
    <category>Load相关</category>
    <author>taoshaw</author>
    <comments>taoshaw.com</comments>
</item>
<item>
    <title><![CDATA[AS3.0中加载进度条显示]]></title>
    <link>http://www.flashas.net/asbc/20081230/3839.html</link>
    <description><![CDATA[var request:URLRequest = new URLRequest(content.swf); var loader:Loader = new Loader(); var mySpr:Sprite=new Sprite(); var my_text:TextField=new TextField(); var my_For:TextFormat=new TextFormat(); my_For.font=_sans; my_For.color=0x333333;]]></description>
    <pubDate>2008-12-30</pubDate>
    <category>Load相关</category>
    <author>taoshaw</author>
    <comments>taoshaw.com</comments>
</item>
<item>
    <title><![CDATA[初识AS3：复制多个精灵拖动移到最前位置]]></title>
    <link>http://www.flashas.net/asbc/20081229/3831.html</link>
    <description><![CDATA[[知识点] 1、复制用for循环 2、便于操作单个精灵var newsprite:Sprite=event.target as Sprite 3、移到最前再次addChild() [ 效果 ] /UploadTeach/200812/20081216172721716.swf [代码] for(vark:uint=0;k8;k++){ //利用for循环画8个正方形 varA:Sprite=newSp]]></description>
    <pubDate>2008-12-29</pubDate>
    <category>AS 3.0</category>
    <author>qinz</author>
    <comments>闪吧</comments>
</item>
<item>
    <title><![CDATA[常用ColorMatrixFilter收集]]></title>
    <link>http://www.flashas.net/asbc/20081226/3821.html</link>
    <description><![CDATA[黑白 0.3086, 0.6094, 0.0820, 0, 0 0.3086, 0.6094, 0.0820, 0, 0 0.3086, 0.6094, 0.0820, 0, 0 0#160; #160; , 0#160; #160; , 0#160; #160; , 1, 0对比度(N取值为0到10) N,0,0,0,128*(1-N) 0,N,0,0,128*(1-N) 0,0,N,0,128*(1-N) 0,0,0,1,0]]></description>
    <pubDate>2008-12-26</pubDate>
    <category>滤镜</category>
    <author>一天</author>
    <comments>一天</comments>
</item>
<item>
    <title><![CDATA[sprite容易忽视的一个问题(as3.0)]]></title>
    <link>http://www.flashas.net/asbc/20081226/3819.html</link>
    <description><![CDATA[先看下这段代码（直接在flash中测试）：var mc:Sprite = new Sprite();mc.graphics.beginFill(0x000000);mc.graphics.drawRect(0,0,100,100);mc.graphics.endFill();mc.width = 200;mc.height = 200;this.addChild(mc);没错，会看到一个黑色的方块。]]></description>
    <pubDate>2008-12-26</pubDate>
    <category>AS 3.0</category>
    <author>oliwen</author>
    <comments>oliwen</comments>
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