先发一不分//有空再补全~~ class Math2 { var x_:Number; var y_:Number; var z_:Number; function MAth2 (a, b) { var point = {x:a, y:b}; } //角度弧度转换 function angle_radian (a, blo) { var new_val; blo ? new_val = a * 180 / Math.PI : new_val = a*Math.PI...
1.文档类:DispatchEventDemo.as package { import flash.display.Sprite; public class DispatchEventDemo extends Sprite { public function DispatchEventDemo() { new A new B } } } 2.中间介质类,连系不同的类:DT.as package { import flash.events.EventDispatche...
用法大同小异 package{ import flash.events.EventDispatcher; import flash.events.Event; //继承EventDispatcher类 class CustomDispatcher extends EventDispatcher { //事件名 public static var ACTION:String = action; //发出事件的方法 public function doActio...