//思路:定义一个PK类,定义属性花色和牌面大小,再定一个庄家类,主要进行发牌和洗牌,再定义一个玩牌规则类.
import java.util.Scanner;
import java.util.Vector;
public class PK_game {
public static void main(String[] args) {
Vector i = Banker.xiPai();
while (true) {
Pk[] arr = new Pk[2];
for (int j = 1; j < 3; j++) {
System.out.println("玩家" + j + "手上的牌");
Pk p = Banker.faPai(i);
arr[j - 1] = p;
System.out.println(p);
}
System.out.println();
int n = Retus.biMin(arr[0], arr[1]);
System.out.println(n == 0 ? "平局" : n > 0 ? "玩家1胜" : "玩家2胜");
Scanner sc = new Scanner(System.in);
String s3=sc.nextLine();
}
}
}
package nx.road.game;
public class Pk {
private String color;
private String pm;
public Pk() {
}
public Pk(String color, String pm) {
super();
this.color = color;
this.pm = pm;
}
public String getColor() {
return color;
}
public void setColor(String color) {
this.color = color;
}
public String getPm() {
return pm;
}
public void setPm(String pm) {
this.pm = pm;
}
public String toString() {
StringBuffer buffer = new StringBuffer();
buffer.append(color).append(pm);
return buffer.toString();
}
}
package nx.road.game;
import java.util.Random;
import java.util.Vector;
public class Banker {
static String[] arr_col = { "红桃", "方块", "黑桃", "梅花" };
static String[] arr_pm = { "2", "3", "4", "5", "6", "7", "8", "9", "10",
"J", "Q", "K", "A" };
public static Vector xiPai() {//洗牌方法
Vector vc = new Vector();
Pk p = null;
for (int i = 0; i < arr_col.length; i++) {
for (int j = 0; j < arr_pm.length; j++) {
p = new Pk(arr_col[i], arr_pm[j]);
vc.add(p);
}
}
return vc;
}
public static Pk faPai(Vector o) {//发牌方法
Random r = new Random();
int temp = r.nextInt(o.size());
Pk p = (Pk) o.get(temp);
o.remove(temp);
return p;
}
}
class Retus {//规则类
public static int biMin(Pk x, Pk y) {
String s = x.getPm();
String s1 = y.getPm();
int n=biJiao(s, s1);
return n;
}
public static int biJiao(String a, String b) {
int x = 0;
int y = 0;
for (int j = 0; j < Banker.arr_pm.length; j++) {
if (a.equals(Banker.arr_pm[j])) {
x = j;
}
}
for (int j = 0; j < Banker.arr_pm.length; j++) {
if (b.equals(Banker.arr_pm[j])) {
y = j;
}
}
return x == y ? 0 : x > y ? 1 : -1;
}
}
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